Medium Undead (Human), Neutral Evil
Armor Class 14 Cloth Gambeson
Hit Points 30 (5d8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Speak High Neustrian as well as common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Noble to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage.

Pistol. Ranger Weapon Attack: +3 to hit, range 30/90ft., one target. Hit: 6 (1d10) piercing damage.

Description

Wandering Blue Blood Nobles appear to be dressed in faded finery. They have grey semi translucent skin, clouded eyes and wear perfume to hide the stench of decay. They are not mindless undead but have all the faculties of the former lives. They are however driven insane by an insatiable hunger for human flesh. Once a Noble has fed it can last for 24 hours and be completely rational. They are cuning and devious always on  the look out for their next meal.

Monster Tags: undead

Habitat: Urban

Denebis

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