Undead Fortitude. If damage reduces the Noble to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage.
Pistol. Ranger Weapon Attack: +3 to hit, range 30/90ft., one target. Hit: 6 (1d10) piercing damage.
Description
Wandering Blue Blood Nobles appear to be dressed in faded finery. They have grey semi translucent skin, clouded eyes and wear perfume to hide the stench of decay. They are not mindless undead but have all the faculties of the former lives. They are however driven insane by an insatiable hunger for human flesh. Once a Noble has fed it can last for 24 hours and be completely rational. They are cuning and devious always on the look out for their next meal.
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