Armor Class
12
Hit Points
11
(4d10)
Speed
10 ft., Fly 60 ft.
STR
12
(+1)
DEX
18
(+4)
CON
12
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Senses
Blindsight 60 ft., Tremorsense, Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bathound can't use its blindsight while deafened.
Keen Hearing and smell. The bathound has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Pack Tactics. The Bathound has advantage on attack rolls against a creature if at least one of the Bathound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
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