Medium Monstrosity (Shapechanger), Neutral
Armor Class 12 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
8 (-1)
Skills Stealth +8
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Reactions

Dash. If a creature gets within 15 feet of the Mimic, it dashes and moves up to its movement speed away from the creature in question.  If the Mimic gets out of the creature's line of sight, it may then change its shape.

Description

You approach the chest, ready to claim the untold riches of the dungeon.  The way forward has been long and bloody, but at last you have found the treasure.  You doff your gauntlets and prepare to open the chest.  You lay your hands on its handle and it lets out a horrifying screech . . .

. . . and runs away?

 

Mimics are known throughout the D&D multiverse as horrifying monsters of deceit.  What at first seems like a reward hard won soon becomes another bloody conflict, a gripping fight between the forces of madness and chaos that wear many an adventurer down into dust.

However, not all mimics are quite as deadly.  Though they are magically and anatomically identical to your run-of-the-mill adventurer-devouring mimics, Cowardly Mimics will run as soon as approached.  What is the reason for this behavior?  Is there some deep-seeded trauma within the mimic's psyche?  Is the mimic a vegetarian?  Does the mimic consider adventurers more trouble than they're worth and prefer to eat less-deadly dungeon vermin?  Whatever the case, Cowardly Mimics are rendered completely harmless, as they flee in terror long before they are close enough to use any attacks.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Sninck

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