Coin Sense: Coppers know if there is any currency within 10ft of them they also find more of it. They can share this trait with one other creature should they choose to do so.
Wealth Magic. The copper has a few simple spells they can cast using wealth magic as a 1st level cleric. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
Cantrips (at will): Sacred Flame, Light, Toll the Dead
Blessed Strikes: Coppers do an additional 1d8 radiant damage on their weapon attacks.
Multiattack: The Copper may make two melee attacks
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 3) bludgeoning damage and 5 (1d8) radiant damage.
Javelins. RangedWeapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage and 5 (1d8) radiant damage.
Description
Newly contracted warriors of The Gilded Path who serve as the Glaive’s standard footmen. Garbed in copper or silver coinmail depending on their experience and faith, wielding basic weaponry. They have been given boons of wealth magic to improve their strength in combat.
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