Medium Humanoid, Any Lawful Alignment
Armor Class 17 Coin mail and shield
Hit Points 35 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws WIS +4
Skills Athletics +5
Senses Passive Perception 12
Languages Common Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Coin Sense: Coppers know if there is any currency within 10ft of them they also find more of it. They can share this trait with one other creature should they choose to do so.

Wealth Magic. The copper has a few simple spells they can cast using wealth magic as a 1st level cleric. Its spellcasting ability is Wisdom  (spell save DC 12, +4 to hit with spell attacks).
Cantrips (at will): Sacred Flame, Light, Toll the Dead

Blessed Strikes: Coppers do an additional 1d8 radiant damage on their weapon attacks.

Actions

Multiattack: The Copper may make two melee attacks

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 3) bludgeoning damage and 5 (1d8) radiant damage.

Javelins. RangedWeapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage and 5 (1d8) radiant damage.

Description

Newly contracted warriors of The Gilded Path who serve as the Glaive’s standard footmen. Garbed in copper or silver coinmail depending on their experience and faith, wielding basic weaponry. They have been given boons of wealth magic to improve their strength in combat.

Monster Tags: humanoid

MichaelDoog

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