Medium Construct, Neutral
Armor Class 14 (natural armor)
Hit Points 60 (2d8 + 2)
Speed 30 ft., Fly 30 ft. ( Hover )
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4, CON +4
Skills Athletics +18, Perception +18
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands the languages of its creator but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Clockwork Brain : You design a clockwork brain and install it into your steel defender. The defender gains an Intelligence score of 6 and allows it to utilize items imbued with your infusion with the exception of weapons and arcane foci. It gains the ability to speak the languages that you know.

Extra Attack : Faster moving appendages allow the steel defender to attack rapidly. The defender can make two Force-Empowered Rend attacks whenever it takes that action on its turn.

Vigilant : The defender can't be surprised.

Precision Instruments : You craft fine tools onto your steel defender allowing it to adeptly perform specific tasks. The defender gains three tool proficiencies of your choice, and it always has those tools available. You can select this upgrade multiple times.

  • Woodcarver's Tools
  • Thinkers Tools
  • Carpenter's tools

Upgraded Build : You improve upon the foundation of your steel defender's build. Choose one ability score from Strength, Dexterity, Constitution, or Wisdom. The defender's score for the chosen ability becomes 16, if the score was already 16 or higher, you add 2 to the score, up to a maximum of 20.

Actions

Force-Empowered Rend : Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.

Repair (3/Day) : The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.

Force Strike : Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 force damage

Cloaking Mechanism: Through a series of enhancements, magical and mechanical, you create an advanced stealth system. As an action, the steel defender can become invisible. The invisibility ends after one hour, or if the defender attacks or casts a spell. Once your defender uses this feature, you must finish a short or long rest before it can use it again.

Arcane Link : You develop an arcane link with your steel defender’s sensors. As an action, you can don or doff a special mechanism which allows you to see through your defender’s eyes and hear what it hears while it is within 100 feet of you. During this time, you gain the benefits of any special senses the defender has, and you are blind and deaf with regard to your own senses.

This mechanism is uniquely calibrated to you. If another creature uses the mechanism, they receive no information.

Charge Attack : By upgrading the steel defender to be more nimble at high speeds, it gains the ability to attack while dashing. When the defender uses its action to dash, it can make a single Force-Empowered Rend attack or shove a creature as part of that dash. If the defender moves at least 10 feet in a straight line immediately before taking this action, either its proficiency bonus to its Force-Empowered Rend damage is doubled, (if it makes an attack and hits) or it pushes the target up to 10 feet away from it (if it succeeds on the shove)

 

Sample-

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Reactions

Channel Magic :  The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Deflect Attack : The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Reenasyoo

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