Ciris has the power to control blood flow, allowing her to bring a creatures max health down to its current health
Evil Arsenal. Ciris can use her blood to grow basic melee weapons from her hands.
(Decide weapon): +4 to hit, reach (Check weapon) ft., Hit: (2d6 + 4) [Check weapon] damage. (if weapon causes bleeding then Ciris can heal from the attack)
Evil Spreads. Upon being attacked Malum can do a CON 15 saving throw to mold her blood out of the way of the attack
Pure Evil. After 6 turns Malum can reduce every creature within 120ft's health to 1.
Description
7,1 Dark Aasimar, Long black hair, two red eyes
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/24/2022 1:34:08 PM
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Coming Soon
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