Tiny Construct, Unaligned
Armor Class 18
Hit Points 6 (1d10)
Speed
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 3
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 

Coal. The coal takes 1d6 damage if a bucket of water is thrown on it or it starts its turn submerged in water.

 

Actions

Kindle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) fire damage, and the target catches fire if it is flammable. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

Description

Typically used to heat Bavlorna’s cauldron in her cottage, six of these coals were brought to the balloon factory by saboteurs who wanted to burn it down.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GoonieRevenant

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