Medium Celestial, Lawful Good
Armor Class 19 natural armor
Hit Points 152 (9d12 + 200)
Speed
STR
24 (+7)
DEX
17 (+3)
CON
19 (+4)
INT
10 (+0)
WIS
7 (-2)
CHA
15 (+2)
Saving Throws STR +12, CON +9
Damage Resistances All
Senses Passive Perception 8
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. balder is a 13-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). balder has following paladin spells prepared:

spells:detect evil and good,holy weapon, and remove curse. 

Actions

hammer of light. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 12 (5d4 + 4) [radiant] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

weakness to  miss alto.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

awsomecoolgamercool

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