Medium Construct, Lawful Neutral
Armor Class 14 Natural Armor
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +3
Skills Athletics +4, Perception +4
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Clockwork Sentinel is immune to any spell or effect that would alter its form.

Magic Resistance. The Clockwork Sentinel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Clockwork Sentinel makes two attacks: one shortsword attack and one shield bash attack

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

Shield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Reactions

Opportunity Attack. The Clockwork Sentinel makes one Shortsword Attack.

Description

The Clockwork Sentinel is the active prototype construct of Skycrash City.  These medium humaniod constructs carry a large shield and a retractable shortsword.

Monster Tags: construct

Habitat: Urban

Mortikai

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