Medium Construct
Armor Class 16 Natural
Hit Points 99 (18d8 + 18)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +6, CON +4
Skills Acrobatics +6, Investigation +4, Perception +4, Stealth +9, Survival +4
Damage Immunities Lightning, Poison
Senses Darkvision 60ft, Passive Perception 14
Languages understands Common but can't speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. 

Explosive Core. When the assassin is destroyed, its core explodes, projecting super heated steam and shrapnel. Each creature within 5 feet of the construct must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. 

Immutable Form. The assassin is immune to any spell effect, other than its disassembly trait, that would alter its form.

Magic Resistance. The assassin has advantage on saving throws against spells and other magical effects. 

Psychic Susceptibility. If the assassin takes psychic damage, it has disadvantage on attack rolls, saving throws, and ability checks until the end of its next turn. 

Sneak Atack (1/turn)t. The assassin deal and extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll. 

Standing Leap. The assassin's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. 

Actions

 Multi Attack. The clockwork assassin makes two rapier attacks

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage. and the target must succeed on a DC 15 Constitution saving throw or take 11 (2d10) [poison} damage and be poisoned for 1 minute. 

Disassembly. The assassin breaks its body down into a snakelike segmented cylinder, which allows it to move throw a space as narrow as 6 inches wide.  It can reassemble itself into its true form by using this action again. While disassembled into its snake form, the assassin can't attack and attack rolls against it have advantage. 

Description

A deadly, sentient tool and a  lucrative investment for those who would hire them out, a clockwork assassin is a cold and efficient killer with no concern for its own well being. 

LetiDark1000

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