Powerful Build. Bari counts as one size larger when determining herr carrying capacity and the weight she can push, drag, or lift.
Mountain Born. Bari is acclimated to high altitude, including elevations above 20,000 feet. She is also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Balm of the Summer Court. Bari is a font of energy that offers respite from injuries. She has a pool of fey energy represented by a number of d6s equal to her level (3). As a bonus action, Bari can choose one creature she can see within 120 feet of her and spend a number of those dice equal to half her level (3) or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. Bari regains all expended dice when she finish a long rest.
Wild Shape (2/Short Rest). Bari can use an action to transform into a CR 1/4 or lower beast that cannot fly or swim. She remains in this form for 1 hour, uses a bonus action to end the effect, falls unconscious, drops to 0 hit points, or dies.
Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Bari has following Druid spells prepared:
Cantrips (at will): Mending, Poison Spray
1st level (4 slots): Entangle, Fog Cloud, Speak with Animals, Thunderwave 2nd level (2 slots): Heat Metal, Spike Growth
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 3) slashing damage.
Stone’s Endurance (1/Short Rest). Bari can focus herrself to occasionally shrug off injury. When she takes damage, she can use her reaction to roll a d12. Add +2 to the roll, then reduce the damage by that amount.
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