Long Limbed. When Bari makes a melee attack on her turn, her reach for it is 5 feet greater than normal.
Powerful Build. Bari counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift.
Surprise Attack. If Bari surprises a creature and hits it with an attack on her first turn in combat, the attack deals an extra 2d6 damage to it. Bari can use this trait only once per combat.
Fighting Style: Dueling. While Bari is wielding a melee weapon in one hand and no other weapon, she gains a +2 to damage rolls.
Second Wind (1/Short Rest). As a bonus action, Bari can recover 1d10 + level (3) hit points.
Action Surge (1/Short Rest). Bari can take one additional action this turn.
Champion:
- Improved Critical. Bari scores a critical hit on a roll of 19 or 20.
Whip. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) slashing damage.
Trident. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage. This weapon can be thrown (throw 20/60). This weapon is versatile (1d8 + 4).
Net. +6 to hit, this weapon can be thrown (throw 5/15).A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are form less, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When Bari uses an action, bonus action, or reaction to attack with a net, she can make only one attack regardless of the number of attacks she can normally make.
Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) slashing damage. This weapon can be thrown (throw 20/60).
Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) slashing damage. This weapon can be thrown (throw 20/60).
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