Large Giant, Chaotic Evil
Armor Class 17 (Splint armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws STR +8, CON +6, CHA +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the corrupted ogre can move up to its speed toward a hostile creature that it can see.

Armored Hide. The corrupted ogre's skin is covered in dull, melted scales that give it resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Actions

Multiattack. The corrupted ogre makes two melee attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage. 

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

RaistlinRox