Small Construct
Armor Class 13 (natural armor)
Hit Points 30 (2d10 + 12)
Speed 10 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Object. If the microwave is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the microwave move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the microwave is animate.

Actions

Slam: +5 to hit. 5 ft Reach. One Target. Hit: 7 (1d6+1) bludgeoning damage.

Shock: The microwave sends a jolt of energy at one creature.  The creature must make a DC 13 DEX Saving Throw taking 2d6 lightning damage or half as much on a successful save.

Drakonous505

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