Medium Construct, Chaotic Evil
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Crystanimation  If there is a corpse within 60ft of the warrior they can use a standard action to create one crystal skeleton or crystal zombie under their command. They cannot perform this action again until a Long Rest.

Magic Absorption  if the Crystal Warrior makes a successful savings throw against any magical affect it gains 10 temp HP, while it has these temp HP it glows yellow casting dim light in a 15ft radius.

Tether Any creature struck by the Crystal warrior's arrow is tethered by a golden light to the warrior and that remains while the crystal warrior is alive and the target is within 120ft. Anytime the Crystal warrior takes more than 5 points of damage all tethered targets take 1d4 force damage. 

 

Actions

Crystal Spear Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 9 (2d6 + 3) piercing damage.

Crystal bow Missile Weapon Attack: +4 to hit, range 60 ft., one creature. Hit: 9 (2d4 + 2) piercing damage.

 

Description

Crystal warriors look like loosely connected suits of armor that are interwoven with veins of blue crystal. They carry long viscous looking spears with jagged crystalline blades at the end. 

Topaz warriors also have longbows infused with yellow crystals. The arrows form as the string is drawn. This doesn't function for anyone but the warrior unless you have a crystal crown (see magic item). 

Habitat: SwampUnderdarkUrban

JimBlackheart

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