Small Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 55 (10d8 + 10)
Speed 25 ft., Climb 10 ft.
STR
19 (+4)
DEX
16 (+3)
CON
10 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +6, INT +1, WIS +3
Skills Athletics +9, Nature +5, Stealth +7, Survival +4
Senses Darkvision 60 ft., Tremorsense 15 ft., Passive Perception 16
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Elemental Heritage. Roll a d10 at the start of combat to determine the damage it deals with its Painful Hold. The Baby Tenabrum has resistance to the type of damage rolled.

  • 1. Acid damage.
  • 2. Cold damage.
  • 3. Fire damage.
  • 4. Force damage.
  • 5. Lightning damage.
  • 6. Necrotic damage.
  • 7. Poison damage.
  • 8. Psychic damage.
  • 9. Radiant damage.
  • 10. Thunder damage.

Relentless. The Baby Tenabrum will always attempt to eliminate the target it grabs before any other. It will swipe at other targets as it attempts to grab and kill its initial target.

Grappler. The Baby Tenabrum can grapple one creature in each arm, of which it has three. For each creature grappled, the Baby Tenabrum can attack one less time with its Swipe attack.

Hunter. The Baby Tenabrum knows the general location and direction of all creatures within 1 miles of it, but nothing specific. The Baby Tenabrum has advantage on Wisdom (Survival) checks made to track these creatures.

Actions

Tactics. If the Baby Tenabrum attacks with its Painful Hold, it can attack one other targets with its Swipe. Otherwise, it can make three Swipe attacks.

Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage.

Painful Hold. Against a grappled target, the Baby Tenabrum deals 11 (2d10) X-type damage, where X is the damage type corresponding to the Baby Tenabrum's Elemental Heritage.

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