Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Multiattack. The archmage makes three Arcane burst attacks. It can replace one attack with a use of Spellcasting.
Arcane Burst. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 27 (4d10 + 5) force damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, invisibility, shield
3/day each: banishment, dispel magic, mage armor, misty step
1/day each: teleport, wall of force
Description
Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers. Changed archmage to suit MMotM style.
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