Elemental Armor. Instead of an increase in AC, wearing this "decommissioned" elemental's body grants the Aqueous Battlemage the physical properties of a Water Elemental. When the Aqueous Battlemage is reduced to 40 hit points or less, its elemental armor disassociates, leaving only a puddle. Without its armor, the Aqueous Battlemage's attributes will revert to those of a Mage. The Aqueous Battlemage's known spells, unused spell slots, and active conditions do not change.
Enter Elemental. The Aqueous Battlemage can enter or exit its elemental armor by casting Misty Step, Dimension Door, Teleport, or any similar spell.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Healing Armor. The Aqueous Battlemage's armor itself can be healed and the mage may spend its hit dice to cause the armor to recover that many lost hitpoints. It cannot heal above its max hp limit.
War Caster. The Aqueous Battlemage has practiced casting spells in the midst of combat, learning techniques that grant it the following benefits:
- It has advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- It can perform the somatic components of spells even when it has weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from it, Aqueous Battlemage can use its reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Spellcasting. The Aqueous Battlemage is a spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Aqueous Battlemage has the following spells prepared:
Cantrips (at will): light, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell
4th level (3 slots): ice storm, summon elemental
5th level (1 slot): cone of cold
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
Originally developed as a hazard suit for underwater infrastructure maintenance, the Aqueous Power Armor was easily adapted for combat. Made from the body of a "deactivated" elemental, these suits allow water-breathing mages, like Vedalken and Merfolk, to brave the front lines of combat.
While the suit does not make the mage harder to hit, it absorbs nearly all damage applied, allowing the mage to maintain concentration and continue to cast spells from relative safety.
When the suit is finally destroyed, it safely deposits the mage in an occupied square 5 feet from its location.
Lair and Lair Actions
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