Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Paintball Gun. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. The color of the dalmatian's paintball gun represents the type of damage applied.
Red Hit: 5 (1d10) damage.
Orange Hit: 5 (1d10) damage.
Yellow Hit: 5 (1d10) damage.
Green Hit: 5 (1d10) damage.
Blue Hit: 5 (1d10) damage.
Purple Hit: 5 (1d10) damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack. You roll a d6 and if you roll a 4, 5, or 6 then the Blink Dog can teleport again.
Description
A variant breed of the blink dog, the blink dalmatian also has the ability to blink in and out of existence, but also, they are highly proficient with a paintball gun.