Medium Construct, Chaotic Evil
Armor Class 1 natural armour
Hit Points 22 (1d4 + 20)
Speed 10 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
5 (-3)
CHA
4 (-3)
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The creeper has advantage on an attack roll against a creature if at least one of the creeper's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Explode. ranged attack, reaches 20 ft., all creatures. Hit: 6d10 force damage, the creeper dies if it uses this, this does not count as an action, it takes 10 seconds to use this.

Charge. Melee Weapon Attack: must succeed a dexterity saving throw to hit, reach 25 ft., one creature. Hit: 1d4 force damage, the enemy that was hit becomes incapacitated for 1d10 seconds.

Description

a green creature with a crunchy leaflike skin, a black mouth and eyes.

Monster Tags: Misc Creature

Habitat: DesertForestMountainUnderdark

theastrolotl

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