Armor Class
1
natural armour
Hit Points
22
(1d4 + 20)
Speed
10 ft.
STR
6
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
2
(-4)
WIS
5
(-3)
CHA
4
(-3)
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The creeper has advantage on an attack roll against a creature if at least one of the creeper's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Explode. ranged attack, reaches 20 ft., all creatures. Hit: 6d10 force damage, the creeper dies if it uses this, this does not count as an action, it takes 10 seconds to use this.
Charge. Melee Weapon Attack: must succeed a dexterity saving throw to hit, reach 25 ft., one creature. Hit: 1d4 force damage, the enemy that was hit becomes incapacitated for 1d10 seconds.
Description
a green creature with a crunchy leaflike skin, a black mouth and eyes.
Comments