Incorporeal Movement. The Blossom Spirit can move through other creatures and objects as if they were difficult terrain. She takes (1d10) force damage if she ends her turn inside an object.
Mirror Self: Three illusory duplicates of of the spirit spins around itself. Until they disappear, the duplicates mimic its actions, shifting position so it’s impossible to track which image is real.
Each time an targets it roll a d20 to determine whether the attack instead targets one of your duplicates. 3 duplicate = 6 or higher to change the attack’s target to a duplicate, 2 duplicates = 8 or higher, 1 duplicate = 11 or higher.
Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. (3d6 + 2) necrotic damage.
Nature's cry(1/Day). The atmosphere is filed within non coherent whispers. This cry has no effect on constructs and fey. All other creatures within 60 feet of her that can hear her must make a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a
Teleport: The creature magically teleports, up to 120 feet to an unoccupied space it can see.
Blasphemous whispers (Costs 2 Actions): The creature whispers blasphemous words. Each non-fey target within 10 feet of the creature that can hear it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the creature’s next turn.
Heal Self (Costs 3 Actions): The creature magically regains 11 (2d8 + 2) hit points.
Corrupting Touch (Costs 2 Actions): Melee Spell Attack: +4 to hit, reach 5 ft., one target. (3d6 + 2) necrotic damage.
Storming blossom (Cost 3 action): Sharp blossoms flings toward any target within 30ft of the creature. Each target must make a dc 14 dexterity save. On a fail they take (2d4+1) slashing damage
Description
A fey spirit that have taken the form of humanoid shape made of swirling bits of pink blossom.
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