Medium Undead, Lawful Evil
Armor Class 12 (natural armour)
Hit Points 28 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws CON +5
Skills Athletics +6, Intimidation +6
Damage Resistances Bludgeoning, Ranged Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Down But Not Out: When knocked prone or unconscious Boxing Skeleton can make a 1d20 constitution save (DC 15) to negate the condition. If the condition is unconscious and the constitution save is successful Boxing Skeleton regains 1d8 + 2 hit points.

On the Ropes:  Once per day when Boxing Skeleton is below half of its max hit points, it may roll a 1d20, if 10 or higher Boxing Skeleton's next attack is made with advantage and deals double damage (roll twice the amount of damage dice).  

Actions

Jab. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Hook. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.

Description

A boxing skeleton is much similar to a regular skeleton however instead of more traditional armaments the boxing skeleton has shed all armour and uses boxing gloves in combat.

These skeletons are usually slightly larger than a regular skeleton with small red dots for eyes in their eye sockets. The skeletons also usually have visible damage around the head area. The bones of the boxing skeleton are usually clean and well maintained and the skeletons are dressed in fighting attire.  

   

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2022 2:43:10 PM
6
1
5e
Coming Soon

Monster Tags: undead

Habitat: UnderdarkUrban

DorbenCrackerOfGoats

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