Down But Not Out: When knocked prone or unconscious Boxing Skeleton can make a 1d20 constitution save (DC 15) to negate the condition. If the condition is unconscious and the constitution save is successful Boxing Skeleton regains 1d8 + 2 hit points.
On the Ropes: Once per day when Boxing Skeleton is below half of its max hit points, it may roll a 1d20, if 10 or higher Boxing Skeleton's next attack is made with advantage and deals double damage (roll twice the amount of damage dice).
Jab. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Hook. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Description
A boxing skeleton is much similar to a regular skeleton however instead of more traditional armaments the boxing skeleton has shed all armour and uses boxing gloves in combat.
These skeletons are usually slightly larger than a regular skeleton with small red dots for eyes in their eye sockets. The skeletons also usually have visible damage around the head area. The bones of the boxing skeleton are usually clean and well maintained and the skeletons are dressed in fighting attire.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/26/2022 2:43:10 PM
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6
|
1
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5e
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Coming Soon
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