Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Lightfooted. Chance can take the Dash or Disengage action as a bonus action on each of its turns.
Evasion. If Chance is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Chance instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Artificially Augmented Spellcasting. Chance is a 5th-level spellcaster that uses Charisma as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Chance's spellcasting is a result of experimental self augmentation and is fueled by artificer-constructed implants:
1st level (4 slots): fog cloud, magic missile, sleep, charm person,
2nd level (3 slots): invisibility, blur, mirror image
3rd level (3 slots): counterspell, hypnotic pattern, incite greed
4th level (2 slots): arcane eye, greater invisibility
5th level (1 slots): dominate person, far step
Multiattack. Chance makes 2 attacks with its rapier.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Chance is a changling and the owner of the famous casino also named Chance in the Dragoneyes district in the Lower Tavick's Landing ward of Sharn.
Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Lair and Lair Actions
Chance Casino
Chance's casino runs all the usual games and sets odds and takes bets on races and sports around Sharn. It also makes more unusual and specific wagers, with just about anything possible—rumors ranged from duels to seducing the Aereni ambassador in under a day, to surviving House Tarkanan assassins for two days, to gambling with a fiend, to betting a year of one's life for a moment of good luck when most needed. Chance will set it up, lay odds, and open betting. Naturally, the casino is secret and mobile but predominantly takes root in Lower Tavick's Landing.
Comments