Gargantuan Swarm of Gargantuan dragons, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 600 (40d20 + 1)
Speed 100 ft., Climb 50 ft.
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +14, CON +14
Skills Intimidation +20
Damage Vulnerabilities Fire
Damage Resistances Acid, Force, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold, Necrotic, Poison, Psychic
Senses Darkvision Up to 200 ft, Passive Perception 16
Languages All It can understand all languages but speak none
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 Steam Powered. Cogmesh is powered by steam, and thus, requires power. At the beginning of the encounter, roll 3d10 for his starting energy. if all dragons are slain, he only gains 2 power per turn. Taking cold damage negates 1 energy generation for a turn, and fire damage may cause overheating, dealing damage but adding 2 energy

Dragon Powered. Due to the amount of heat Cogmesh makes, red dragons have started living inside his metal casing and now power his body. For each living dragon inside Cogmesh's engine room, he gains 1 power per second. If a dragon dies inside of Cogmesh, roll a d4, and if the d4 lands on 1, the dragons body clogs up Cogmeshs cogs and takes his turn.

Speedy Cogs. Cogmesh may turn this ability activate and deactivate using his bonus action. While this ability is active, he can attack with legendary action as well as using 2 power per bonus action and regular action. When this ability in not active, he gains +2 armor and only consumes 1 power.

Energy Recovery mode. Doubles energy output at the cost of Cogmesh's turn. Cogmesh also looses all buffs. If Cogmesh has 0 energy, he is force to take this action on the current or next turn.

Actions

Energy Recovery mode. Doubles energy output at the cost of Cogmesh's turn

Action Weapon Attack. Punch +1 to hit, reach 75 ft., Hit: 18 (2d20+ 10) force damage. 

Action Melee Attack. Greatsword +1 to hit, reach 100 ft., Hit: 17 (4d20 + 20)  slashing damage. 

Action Ranged Attack. Pin Missile +2 to hit, range 50/300 ft., up to 3 targets. Hit: 18 (1d20 + 15) piercing damage.

Bonus Actions

Bonus Action. Speedy Cogs:  Cogmesh may activate or deactivate this ability.

Bonus Action. Energy Recovery mode: Cogmesh may activate or deactivate this ability.

Reactions

N/A

Legendary Actions

Legendary Action Melee Attack. Quickened Greatsword +1 to hit, reach 100 ft., Hit: 15 (3d10+10)  slashing damage. 

Mythic Actions

Mythic Action. Self Destruct +10 to hit, reach 500 ft., Hit: 25(20d20+100)  Force/Magical damage. 

Description

Cogmesh is said to be a construct of primus that managed to go haywire, it now attempts to destroy everything in the known universe. it's original orders are unknown, but a few have guessed. One of the more common myths on it's purpose is that it was suppose to demolish the layers of hell.

Cogmesh's physical appearance is gargantuan in size and has huge gears where joints should go, as well as being almost completely plated an an unknown metal. At some point,  red dragons decided that he was a prime spot for their eggs and now power the  behemoth labeled Cogmesh.

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2022 4:42:24 PM
19
0
5e
Coming Soon

Monster Tags: TitanconstructhumanoidInevitable

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Fetlheim

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