Immutable Form. Endore is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If Endore fails a saving throw, it can choose to succeed instead.
Magic Resistance. Endore has advantage on saving throws against spells and other magical effects.
Multiattack. Endore makes 4 elemental punch attacks
Elemental Punch - {"diceNotation":"1d4","rollType":"recharge","rollAction":"recharge"[/rollable]. +11 to hit. On hit deals 2d6 + 6 bludgeoning + 3d6 of rolled elemental damage
Elemental Edict (Recharge 5–6). Arcane energy emanates from the Endores fists in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.
Plane Shift (3/Day). Endore casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. Endore can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a d4 random elemental plane. 1 - Fire 2 - Water - 3 Air 4 - Earth
Endore makes a elemental punch attack
Endore uses step of the wind
Endore uses Plane shift (2 charges)
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