Large Humanoid (Human), Lawful Neutral
Armor Class 22 (natural armor)
Hit Points 432 (32d10 + 256)
Speed 40 ft., Fly 30 ft.
STR
28 (+9)
DEX
20 (+5)
CON
26 (+8)
INT
19 (+4)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws INT +12, WIS +10, CHA +12
Skills Insight +10, Intimidation +12, Perception +10
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 20
Languages all but rarely speaks
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Immutable Form. Endore is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If Endore fails a saving throw, it can choose to succeed instead.

Magic Resistance. Endore has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.  Endore makes 4 elemental punch attacks

Elemental Punch - {"diceNotation":"1d4","rollType":"recharge","rollAction":"recharge"[/rollable]. +11 to hit. On hit deals 2d6 + 6 bludgeoning + 3d6 of rolled elemental damage

Elemental Edict (Recharge 5–6). Arcane energy emanates from the Endores fists in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

Plane Shift (3/Day). Endore casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. Endore can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a d4 random elemental plane. 1 - Fire 2 - Water - 3 Air 4 - Earth

Legendary Actions

Endore makes a elemental punch attack

Endore uses step of the wind 

Endore uses Plane shift (2 charges)

King_momo37

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