Medium Beast, Unaligned
Armor Class 13
Hit Points 30 (6d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +3
Skills Nature +4, Perception +4, Survival +4
Senses Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pirate Dog is proficient in all armor. 

Improved Critical

The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.


Actions

Multiattack. The Pirate Dog makes two Bite attacks.

Bite.
 Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Description

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.


Monster Tags: Misc Creature

Habitat: ForestHillUrban

High_Master_Gab

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