Armor Class
18
Half plate & shield
Hit Points
97
(9d10 + 35)
Speed
STR
20
(+5)
DEX
12
(+1)
CON
20
(+5)
INT
5
(-3)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
STR +8, CON +8
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic
Condition Immunities
Poisoned
Senses
Passive Perception 9
Languages
Understands common, but cannot speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Regeneration. As an action the zombie tank can regain a number of hit points equal to 2d10, three times per day and resets at dawn.
Actions
Battle axe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 6) slashing damage.
Description
The zombie tank is a huge zombie that always has a pack of zombies following it
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