Small Beast, Unaligned
Armor Class 14 Natural Armour
Hit Points 20 (2d6 + 2)
Speed 35 ft., Walk 15 ft.
STR
9 (-1)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws CON +3
Damage Resistances Cold
Senses Darkvision 30ft, Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. As opposed to its distant cousin (the harp seal) Coral seals can breathe in both water and air 

Actions

Action Name. Enter the description for your action.

Tail Slap. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d4 + 2 bludgeoning damage. 

Coral Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 piercing damage. 

Bonus Actions

Squeak of Encouragement. Up to 4 allies in hearing distance gain +1d4 to their next roll.

Reactions

Cry for Help. Allies of the coral seal within 50ft must make a DC 12 WIS saving throw or else be compelled to throw themselves into battle to protect the creature 

Description

Cute and sharp, Coral Seals are usually shy creatures who prefer to stay within their own packs. Occasionally though, individuals have been known to garner these cuties as companions.

Monster Tags: beast companion

Habitat: ArcticCoastalUnderwater

NikesOlympus

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