Amphibious. As opposed to its distant cousin (the harp seal) Coral seals can breathe in both water and air
Action Name. Enter the description for your action.
Tail Slap. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d4 + 2 bludgeoning damage.
Coral Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 piercing damage.
Squeak of Encouragement. Up to 4 allies in hearing distance gain +1d4 to their next roll.
Cry for Help. Allies of the coral seal within 50ft must make a DC 12 WIS saving throw or else be compelled to throw themselves into battle to protect the creature
Description
Cute and sharp, Coral Seals are usually shy creatures who prefer to stay within their own packs. Occasionally though, individuals have been known to garner these cuties as companions.
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