Medium Elemental, Unaligned
Armor Class 10 Natural armor
Hit Points 13 (2d8 + 2)
Speed 30 ft., Fly 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Poisoned, Prone
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ethereal: The Astral eel is ethereal and takes reduced damage from non-magical attacks and can not be poisoned due to not having a circulatory system 

Incorporeal:  Due to the ever changing nature of these elementals they can not be knocked prone nor grappled.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the eel can't constrict another target.

Description

The astral eel is a conjurated image of whoever summoned it and therefore does not have a solid form that can it can call it´s own. They feed upon the thoughts of those around it to change their shape to fit their enviroment. The Astral eel have been found to exist on multiple planes offering their help to anyone who can give them a solid form to take on, that is their only goal in life, to find someone who can give them form. without anyone around these ethereal beings wander as long strands of cosmic energy

Monster Tags: Elemental

MartenUllsten

Comments

Posts Quoted:
Reply
Clear All Quotes