Medium Undead, Chaotic Evil
Armor Class 13 natural armor
Hit Points 22 (5d8)
Speed 20 ft.
STR
14 (+2)
DEX
7 (-2)
CON
15 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. Monster makes ether 1 bite or 2 claw attacks.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. If bitten Target must Succeed on a DC 10 Constitution saving throw or be poisoned. If medicine check 15 isn't performed in 1 minute, crystallization spreads paralyzing the effected area. target takes 1d6 necrotic damage every hour, until they die. after 24 hours they rise as a Crystal Zombie. Only DC 30 medicine check, amputation of infected area or Lesser restoration can save the infected.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 2) slashing damage. If hit, target must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

With magical crystals infecting their body, crystal zombies roam the mines and instinctually attack anyone they come across, inadvertently spreading the infection

Habitat: SwampUnderdarkUrban

bordobaker

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