Armor Class
16
(natural armor)
Hit Points
67
(9d10 + 18)
Speed
30 ft.
STR
18
(+4)
DEX
8
(-1)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
CON +4
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Slashing
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the Brute moves at least 10 feet straight toward a target and then hits it with a clubber attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Stone Camouflage. The brute has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Until it moves for the first time it melds into the rocky area and need DC 20 Perception or investigation to find it.
Actions
Multiattack. Crystalized Brute makes 2 clubber attacks.
Clubber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Comments