Medium Or Small Humanoid, Chaotic Neutral
Armor Class 17 Natural
Hit Points 8 (1d4)
Speed 27 ft., Burrow 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
7 (-2)
INT
14 (+2)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +3
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Fire
Senses Tremorsense, Passive Perception 10
Languages Bug
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. It can bite and sting at the same time, but it has disadvantage on attack rolls for the next two rounds

Bite. Melee Weapon Attack: +1 to hit, reach 1 ft., 1 target. Hit: 3 (1d6 - 1) [piercing] damage.

Sting. Melee Weapon Attack: +1 to hit, reach 1 ft., 1 target. Hit: 6 (1d12) [piercing or poison] damage.

Spit. Ranged Weapon Attack: +1 to hit, range 1/10 ft., 1 target. Hit: 3 (1d6) [acid] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A wierd humanoid bug

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: GrasslandHill

perryviller

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