Multiattack. It can bite and sting at the same time, but it has disadvantage on attack rolls for the next two rounds
Bite. Melee Weapon Attack: +1 to hit, reach 1 ft., 1 target. Hit: 3 (1d6 - 1) [piercing] damage.
Sting. Melee Weapon Attack: +1 to hit, reach 1 ft., 1 target. Hit: 6 (1d12) [piercing or poison] damage.
Spit. Ranged Weapon Attack: +1 to hit, range 1/10 ft., 1 target. Hit: 3 (1d6) [acid] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A wierd humanoid bug
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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