Legendary Resistance (4/day). If the Avatar of Jormungandr fails a saving throw, it can choose to succeed instead.
Perfect Image of Jormungandr. The Avatar of Jormungandr is immune to any spell or effect that would alter its form.
Magic Weapons. The Avatar of Jormungandr's weapon attacks are magical.
Unnatural Movement. The ground that the Avatar of Jormungandr is moving through behaves like a body of water, and any creature that comes within 5 feet of the Avatar of Jormungandr will start to sink into the ground like it's water. If the Avatar of Jormungandr moves, leaving the sinking creature behind, will the creature become restrained and start to suffocate if it's at least 5 feet underground.
(Optional) Corrosive Poison. The Avatar of Jormungandr's poison makes the targets poison immunity into poison resistance and makes poison resistance into no resistance.
Multiattack. The Avatar of Jormungandr can use its Frightful Presence. When the Avatar of Jormungandr is above the ground it then makes three attacks: two with Bite and one with Venomous Haze.
When the Avatar of Jormungandr is underground it then makes three attacks: one attack with Emerge and two with Bite.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 23 (3d8 + 10) piercing damage and 7 (2d6) poison damage and 7 (2d6) acid damage.
Venomous Haze. The Avatar of Jormungandr spits poison with the range of 60 feet. The spit creates 20-foot cloud of poison. Each creature that starts it turn inside the cloud must make a DC 26 Constitution saving throw taking 11 (2d10) poison damage and 11 (2d10) acid damage on a failed save, or half as much on a successful one. The cloud lasts for 1 minute.
Emerge. The Avatar of Jormungandr emerges from under the ground. Each creature in a 25-foot circle must make a DC 26 Dexterity saving throw taking 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one. Additionally if a creature fails the saving throw it's thrown 20 feet in the air, taking 2d6 fall damage. A creature that has flying speed doesn't take the fall damage.
Frightful Presence. Each creature of the Avatar of Jormungandr's choice that is within 120 feet of the Avatar of Jormungandr and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Avatar of Jormungandr's Frightful Presence for the next 24 hours.
Breath Weapon (Recharge 5-6). The Avatar of Jormungandr exhales poison and acid in a 100-foot cone. Each creature in that area must make a DC 26 Constitution saving throw, taking 52 (15d6) poison damage and 56 (16d6) acid damage on a failed save, or half as much damage on a successful one.
Bite Attack. The Avatar of Jormungandr makes a Bite attack.
Venomous Haze (Costs 2 Actions). The Avatar of Jormungandr uses Venomous Haze.
Description
The Avatar of Jormungandr is a wyrm, a dragon with no wings and no legs. It's estimated to be at least 150 feet long and it usually keeps 50 feet of its body above ground. The Avatar of Jormungandr is an Avatar of Jormungandr and defeating it grands the blessing "All Eater", which makes the one who gained the blessing to be able to eat anything, for an example stone and fire. The blessing doesn't grand immunity to any damage taken outside the blessed creatures stomach.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/7/2022 10:20:22 PM
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4
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1
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5e
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Coming Soon
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7/27/2022 4:57:51 PM
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15
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1
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Coming Soon
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