Amphibious. The toad can breathe air and water.
Pack Tactics. The toothed toad has advantage on an attack roll against a creature if at least one of the toad's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the toothed toad can't bite another target.
Swallow. The toothed toad makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 5 (2d4) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Spit Acid (Recharge 4-6). The toothed toad vomits acid at one creature within 10 feet of it. The target must make a DC 12 Dexterity saving throw, taking 11 (3d6 + 1) acid damage on a failed save, or half as much on a successful one.
Description
The Crapaudos, sometimes called a toothed toad, stalks its lonesome prey across deserts, in swamps, through forests, and in the Underdark. This worthy bulbous creature looks to be a blind, hideous mix of a giant toad sporting an enlarged mouth full of blocky human teeth. The Crapaudos’ chubby stumpy size and strange gaping maw are not to be taken without caution, however.
Ambush Predators. This horrid beast is able to pinpoint the movements of prey and enemies alike, by touching its tongue to the earth and using its delicate tremorsense. The toothed toad is capable of camouflaging, half-buried, as a boulder or stone; And with violent stamina, a group of Crapaudos will hunt unsuspecting prey until it is surrounded and swallowed. Commonly found in packs, ranging from 5 to 10 individuals, these monstrosities are capable of even taking down larger creatures than themselves when hunting in a large enough group.
Ancient Wisdom Teeth. If one of these creatures were to be killed or found dead, its adult teeth can be harvested and sold for a decent sum; the material of the teeth is valued for never eroding or wearing down and seldom breaking. Made into rare weapons, totems, charms, and ground into fine powder for use in lasting and protective potions, these teeth are in some regions hunted and traded.
Crapaudos Origins. Few Scholars or folktales speak about the Crapaudos, little is known about the creature. However, one dusty source loosely explains it came from the curse of a blind and bitter old wizard, locked away in an Elvin tower. A couple of disdainful farmers say traces of the powerful curse poison the toad’s saliva, for anyone who tastes it is permanently blinded and extremely sensitive to vibration.
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