improved phalanx shielding has a phalanx energy with 50 hp.
digistruct tech never runs out of ammo as long as the digistruct systems are online
20n bladewood has 20in thick bladewood armor with fire, radiant, corrosive, ice, water immunity. weak to lightning or anything with stupidly high penetration.
slight radiation leak constantly emitting radiation hence the zombies and your third arm. do not get close.
stuck a fork in the socket weak to lightning suffers double damage.
infernal stomps does two stomps each stomp deals fire damage to anything within 10m. And makes lava cracks appear in a 7m radius. it is also able to deform the terrain and fill it with jagged rocks and outcroppings impairing speed, but giving more cover.
big lead drill robot locks on and fires a 2 second burst of its miniguns totaling about dealing 40 damage (roll d20 if 12 or higher the robots system fails and it misses if lower than twelve robot gets a lock on, if hit with a lightning attack before hand roll d10 if higher than 7 attack misses) this attack can hit through cover but deals 25 damage.
big missile rain robot launch's big missile barrage at the sky that will target anything in a 13m radius of the robot dealing 50 AOE damage.
you may fire when ready (roll d10 if higher than 6 targeting system fails and attack misses if lower than 6 systems lock on and attack hits, if hit with a lightning attack before hand roll d10 if higher than 5 attack misses) robot fires inferno missile dealing 40 AOE damage to everything in a 8m radius and covers that radius in fire dealing fire damage.
thermonuclear fart (roll d12 if higher than 9 attack fails if hit with lightning before hand roll d12 if higher than 7 attack fails) robot releases a thermobaric explosion hitting anything in a 25m radius dealing 50 damage if in cover deals zero damage.
reacts violently to lightning as it penetrates its armor and messes up its circuits. lightning deals 2x damage.
nuclear weaponry all weapons deal bonus radiation damage.
sharing is caring all surrounding enemies deal bonus radiation damage.
if guns don't work get BIGGER GUNS (roll d20 if higher than 10 charging cycle restarts (takes 8 rounds) if hit with lightning based attack beforehand roll d20 if higher than 15 railgun breaks down and needs repair (takes 12 rounds.) if lower than 15 it restarts charging cycle.) BIG BOY FIRES HIS BIG BOY at you dealing 70 damage and 50 piercing damage to any one behind you this attack will destroy cover entirely and deal 20 AOE damage where it lands (can dodge roll d10 if higher than 6 you dodge entirely and take 5 damage only if lower than 5 its a near miss and you take half the damage if 1 you get hit directly.)
basically a one hit kill with a long cool down.
Description
16 meter tall bladewood behemoth armed with DEATHRAIN MISSILE PODS and 75.CAL LEAD DRILL MINIGUNS designed to drill through armor. humanoid in shape with short thick legs and huge clawed feet attached to a very angular body a small box shaped head attached to a short neck on the front with two miniguns on either side of the torso, the pods are located on the back above some sort of radioactive canister. constantly surrounded in a cloud of radiation that only seems to effect anything other than ANG and there allies. pods also located on the shoulders and a giant 15in eradiated railgun located on the right shoulder.
Previous Versions
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7/27/2022 6:17:33 PM
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Coming Soon
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