Medium Plant
Armor Class 18 Natural
Hit Points 450 (12d12)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
24 (+7)
INT
8 (-1)
WIS
8 (-1)
CHA
2 (-4)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 16
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Regrowth: Chlorofiend can regrow limbs and heal non-fire damage as soon as its sustained. 

Barkskin: Chlorofiend is resistant to all physical damage.

Actions

Multi-attack

Scratching branches: Chlorofiend lashes out its arms extending up to 15 feet to slash and scratch at target. +12 to hit 8d6 slashing damage, 4d6 poison damage.

Accelerated growth: Chlorofiend can use an action to cause rapid growth within itself allowing it to grow up to giant size increasing all rolls with a +6. Damage scales up one level.

Poison barbs: Chlorofiend shoots poisoned splinters from its outstretched vines. +12 to hit, deals 6d8 poison damage. Once poisoned a target takes 6d8 damage per turn for 3 turns or until poison is cured.

Bonus Actions

Call of the woods: As a bonus action Chlorofiend can influence nearby trees and plants to impose disadvantage on one target for their next turn as nature itself interferes with the target however it can.

Reactions

Grasping roots: As a reaction Chlorofiend can extend its roots into the ground and choose a creature within 30 feet. Target must succeed on a DC 18 DEX saving throw or be restrained and have disadvantage on all rolls until they make a successful DC 20 STR check to escape.

Fresh growth: As a reaction Chlorofiend can rapidly grow a wall of plant life in front of it acting as a shield and reducing damage by 2d6 for one turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A shambling humanoid shape comprised of vines, branches, brambles and all matter of plant growth. They are adorned with glowing orange pods and can almost instantly regrow anything that is damaged or hacked off. They can also manipulate nearby plants and flora.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Little_Gambit

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