Large unknown, Neutral
Armor Class 16 (natural armor)
Hit Points 108 (12d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran Telepathy range 120ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Telepathic Bond. This creature must attune to you as well as you to it to communicate, this creature can only communicate feelings telepathically.

Siege Monster. Beefsteak deals double damage to objects and structures.

Bite Sized. Beefsteak can fit in a pocket when not enlarged.

Actions

Multiattack. Beefsteak makes two slam attacks.

Glowing Spores. Once per long rest Beefsteak may cast faerie fire as an action.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d8 + 5) bludgeoning damage.

Engrain. Beefsteak may partially root itself into the ground extending it's Tremorsense to 100 feet, this action takes 18 seconds (three rounds) to fully do. When engrained, beefsteak will regain health over time (2 hp per 30 seconds) up to max.

Description

Beefsteak is a tiny mushroom with a tannish-red cap with very muscular arms similar to a humans', Beefsteak can change into a giant mushroom when commanded, or if it feels endangered.

Beefsteak when fully grown may carry one creature of medium size or smaller on top of his cap and can provide enough shade underneath for 4 medium creatures, or 8 tiny creatures.

Monster Tags: Fungus

Habitat: Underdark

jacobwestbroke

Comments

Posts Quoted:
Reply
Clear All Quotes