Small Beast, Neutral
Armor Class 20 Natural armor
Hit Points 10 (4d4)
Speed 25 ft., Climb 15 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
2 (-4)
CHA
2 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 30 ft, Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Claw. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Roll. The chiton moves at least 10 feet straight toward a target; +4 to hit, one target. Hit: 8 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Bonus Actions

Detach. As a bonus action, the chiton can spend 5 feet of movement to detach from the Luscom host, depositing them in the nearest unoccupied space.

Dash. The chiton can take the Dash action as a bonus action on their turn to move up to their movement. 

Description

Native to the Underdark, these small crablike creatures form one half of a well-studied and documented symbiotic relationship. They use their many small pincers to anchor themselves to the body of a Luscom, gaining food and mobility while offering protection from the many predators of the Underdark. The acidic secretions of the Luscom's skin also serve as digestive enzymes necessary for their survival, as they do not produce the needed chemicals for gastrulation on their own.

They undergo a series of metamorphoses as they age, the number and size of armored plates increasing each time. The largest recorded chitons have had up to six segments, and have been reported to live for up to ten years. 

Habitat: Underdark

Letsgo_lesbians

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