Claw. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Roll. The chiton moves at least 10 feet straight toward a target; +4 to hit, one target. Hit: 8 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Detach. As a bonus action, the chiton can spend 5 feet of movement to detach from the Luscom host, depositing them in the nearest unoccupied space.
Dash. The chiton can take the Dash action as a bonus action on their turn to move up to their movement.
Description
Native to the Underdark, these small crablike creatures form one half of a well-studied and documented symbiotic relationship. They use their many small pincers to anchor themselves to the body of a Luscom, gaining food and mobility while offering protection from the many predators of the Underdark. The acidic secretions of the Luscom's skin also serve as digestive enzymes necessary for their survival, as they do not produce the needed chemicals for gastrulation on their own.
They undergo a series of metamorphoses as they age, the number and size of armored plates increasing each time. The largest recorded chitons have had up to six segments, and have been reported to live for up to ten years.
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