Rad Pool: 30
The WW Guard only carries one ranged weapon, one melee, and one cattle prod
Multiattack: the WW Guard makes 2 attacks per turn
.44 Pistol: +5 to hit, on a hit does 2d8+3 piercing damage
10mm Pistol: +5 to hit, on a hit does 2d4+3 piercing damage
Scoped Hunting Rifle: +5 to hit, on a hit does 4d6+3 piercing damage
Laser Rifle: +5 to hit, on a hit does 2d8+3 energy damage
Combat Knife: +4 to hit, on a hit does 1d8+2 slashing damage
Cattle Prod: +4 to hit, on a hit does 1d6+2 bludgeoning damage. On a hit, the target must succeed on a DC: 14 Con save or become stunned until the end of the Guard's next turn. If a Guard reduces a target to 0 hit points with this weapon, the target will become unconscious for 5d6 minutes.
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Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Boardwalk City Guard has been around ever since the creation of the city (2200). They keep the city safe from outside forces and act as the police force of the city-- they also protect important political figures. The guard consists mostly of humans but there are some ghouls, super mutants, and even dogs as well. Although they are generally loyal to the city, some guards can be bribed into doing nefarious deeds.
Inventory
Boardwalk City Guard Armor
1 water 50/ 50 on its cleanness
1 Stimpak
1 ranged weapon
1 melee weapon
1 cattle prod
4d4 ammo
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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