Antimagic Susceptibility. The weapon is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weapon must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the weapon remains motionless and isn't flying, it is indistinguishable from a normal weapon.
Will of the Wielder. The weapon's weapon attack bonus is equal to the wielder's weapon attack bonus with this weapon, it's damage bonus is equal to the wielder's damage bonus with this weapon, and it has a bonus to its dexterity saving throws equal to the wielders proficiency bonus (only if they are proficient with this type of weapon). The weapon acts on it's wielder's turn and can only perceive what it's wielder can perceive.
Weapon Type. This animated weapon is a _____________ and has all the properties that type of weapon has. If it is a ranged weapon it has a case or quiver of ammunition that animates with it and is uses for its ranged attack rolls, making it a Small swarm of Tiny constructs. The swarm can contain 20 of the weapon's ammunition using one whenever it makes an attack, it cannot make an attack if it has no ammunition and a creature within 5 feet of it may use their action to add ammunition to the swarm.
Attack. _____ Weapon Attack: +__ to hit, reach __ ft., one target. Hit: ____ ___________ damage.
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