Small Fey, Chaotic Evil
Armor Class 14 natural armor
Hit Points 45 (7d6 + 24)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Athletics +6, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Iron Boots. Big Boots has disadvantage on Dexterity (Stealth) checks. 

Outsize Strength. While grappling, Big Boots is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on attack rolls.

Actions

Multiattack. Big Boots makes two Clobber attacks or one Slap attack

Clobber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) bludgeoning damage. If both attacks hit one target they must make a DC 14 Strength saving throw or fall prone. If the target fails by 5 or more their speed is reduced to 0 until the end of their next turn.

Slap. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 4 bludgeoning damage

Ironbound Pursuit. Big Boots moves up to his speed to a creature he can see and kicks it with his iron boots. The target must succeed on a DC 14 Dexterity or take 20(3d10+4) bludgeoning damage and be knocked prone. 

Reactions

Vicious Retribution. In response to another creature dealing damage to Big Boots, he can make a Slap Attack.

Description

Big Boots is a redcap that never ceases to appear time and time again in response to only the most splattering slayings, growing only more cunning and crude each time. With his mallet Sir Clobber (when the handle isn't stolen by his rival Fast Pants) he makes short work of most who face his presence.

Monster Tags: Titanfey

LockedPickleJar

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