Iron Boots. Big Boots has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, Big Boots is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on attack rolls.
Multiattack. Big Boots makes two Clobber attacks or one Slap attack
Clobber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) bludgeoning damage. If both attacks hit one target they must make a DC 14 Strength saving throw or fall prone. If the target fails by 5 or more their speed is reduced to 0 until the end of their next turn.
Slap. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 4 bludgeoning damage
Ironbound Pursuit. Big Boots moves up to his speed to a creature he can see and kicks it with his iron boots. The target must succeed on a DC 14 Dexterity or take 20(3d10+4) bludgeoning damage and be knocked prone.
Vicious Retribution. In response to another creature dealing damage to Big Boots, he can make a Slap Attack.
Description
Big Boots is a redcap that never ceases to appear time and time again in response to only the most splattering slayings, growing only more cunning and crude each time. With his mallet Sir Clobber (when the handle isn't stolen by his rival Fast Pants) he makes short work of most who face his presence.
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