Pack Tactics. The bonecracker has advantage on an attack roll against a creature if at least one of the bonecracker's allies is within 5 feet of the creature and the ally isn't incapacitated.
Martial Advantage. Once per turn, the bonecracker can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bonecracker that isn't incapacitated.
Multiattack. The bonecracker makes two melee attacks.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 3) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. The bonecracker clan are noted by their propensity to wield and wear the bones of their defeated enemies.
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