Medium Fey (Goblinoid), Lawful Evil
Armor Class 15 (bone splint)
Hit Points 38 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The bonecracker has advantage on an attack roll against a creature if at least one of the bonecracker's allies is within 5 feet of the creature and the ally isn't incapacitated.

Martial Advantage. Once per turn, the bonecracker can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bonecracker that isn't incapacitated.

Actions

Multiattack. The bonecracker makes two melee attacks.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 3) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. The bonecracker clan are noted by their propensity to wield and wear the bones of their defeated enemies.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Rathafar

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