Medium Fey (Goblinoid), Lawful Evil
Armor Class 14 (studded leather)
Hit Points 26 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Nature +4, Perception +6, Stealth +6, Survival +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The bonecracker has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Martial Advantage. Once per turn, the bonecracker can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bonecracker that isn't incapacitated.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. The bonecracker clan are noted by their propensity to wield and wear the bones of their defeated enemies.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Rathafar

Comments

Posts Quoted:
Reply
Clear All Quotes