Armor Class
18
(natural armor)
Hit Points
16
(5d8 + 2)
Speed
0 ft., the animated sword cannot walk
, Fly 50 ft.
STR
12
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
5
(-3)
WIS
7
(-2)
CHA
5
(-3)
Saving Throws
DEX +5
Skills
Intimidation +16
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Deafened, Frightened, Paralyzed, Poisoned
Senses
Blindsight 100 ft. (blind beyond this radius), Tremorsense after blindisght, 50f, Passive Perception 12
Languages
All it only knows the language of its creator Magic may learn it more languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 3 minutes.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 1) piercing damage.
Bonus Actions
sharpening: increase upcomming hits by 1 damage
Reactions
Counterstrike: The sword can use its reaction to make a direct hit back at the target dealing 1d8 + 1 slashing damage.
Description
it wil not move till it sees reason to attack
Comments