Medium Humanoid (Human), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +7, WIS +4
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 15
Languages Any six languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Magical Resistance. The warlock has advantage on saving throws against spells and other magical effects.

Spellcasting. The warlockis a spellcaster. Its spellcasting ability is charisma (spell save DC 16, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): Eldritch blast, mage hand, prestidigitation, shocking grasp

1st level: detect magic, hex, mage armor*, magic missile

2nd level: detect thoughts, mirror image, misty step

3rd level (4 slots): counterspell, fireball

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

KilllerShade

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