Armor Class
13
hide armor
Hit Points
85
(10d8 + 40)
Speed
40 ft.
STR
18
(+4)
DEX
13
(+1)
CON
18
(+4)
INT
9
(-1)
WIS
15
(+2)
CHA
10
(+0)
Skills
Athletics +7
Damage Resistances
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 12
Languages
any one language
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. The barbarian's spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells innately, but only as a ritual:
At will: beast sense, speak with animals
Totem of the Bear. Hostile creatures within 5 feet of the barbarian that can see and hear it have disadvantage on attack rolls against creatures other than the barbarian.
Actions
Multiattack. The barbarian makes four attacks with its scimitars.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Description
Barbarians who worship the power of the natural world often craft totems based on an animals whose traits they wish to emulate.
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