Medium Humanoid (Human), Neutral Good
Armor Class 15 Scale Mail
Hit Points 210 (20d12 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
19 (+4)
Saving Throws STR +8, CON +7
Damage Vulnerabilities Poison
Damage Immunities Fire
Senses Passive Perception 17
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Danger Sense. The Blazing War King has advantage on DEX saving throws against effects that it can see while not blinded, deafened, or incapacitated.

Actions

Multiattack. The Blazing War King makes two attacks with its scimitar.

Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Spit Fire. The Blazing War King spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Rage. The War King can enter a rage for up to 1 minute. He gains advantage on STR checks and saving throws (not attacks), +4 melee damage with STR weapons, and resistance to bludgeoning, piercing, and slashing damage.

Elk Attunement. While raging, the War King can use a bonus action to pass through the space of a Large or smaller creature. That creature is knocked prone and takes 1d12 + 5 bludgeoning damage (STR DC 19 negates).

Description

The spitting image of the bedridden War King of Golgotha in his prime, the Blazing War King is the champion of the Spirit of the Red Skull. His elemental abilities are a blessing from the Spirit of the Red Skull, granting him the power once held by his late wife.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2022 5:31:00 PM
2
0
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Coming Soon
7/28/2022 5:33:14 PM
4
1
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Coming Soon
Docrubente

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