Medium Undead, Typically Neutral
Armor Class 13 natural armor
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +4, CON +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Traits

Danse Macabre.

While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30 foot aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 14 Wisdom saving throw.

On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 15 or higher nothing else happens. On a roll of 14 or lower the target takes 9 (2d8) psychic damage. On a successful save nothing happens. 

 

Innate Spellcasting.

The bonesinger’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: prestidigitation, unseen servant

3/day each: blindness/deafness, enthrall, see invisibility

1/day each: revivify (only to return an undead creature from destruction), sleep

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 

Hit: 5 (1d6 + 2) piercing damage.

Monster Tags: undead

AuroralJulian

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