Traits
Danse Macabre.
While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30 foot aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 14 Wisdom saving throw.
On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 15 or higher nothing else happens. On a roll of 14 or lower the target takes 9 (2d8) psychic damage. On a successful save nothing happens.
Innate Spellcasting.
The bonesinger’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: prestidigitation, unseen servant
3/day each: blindness/deafness, enthrall, see invisibility
1/day each: revivify (only to return an undead creature from destruction), sleep
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
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