Legendary Resistance (3/Day). If the Thunderbird fails a saving throw, it can choose to succeed instead.
Multiattack. The thunderbird makes three attacks: one with its beak and two with its claws.
Beak. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 14 (2d6 + 5) slashing damage.
Lightning Aura (Recharge 5–6). The creature exhudes lightning in a 60-foot radius from it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The thunderbird regains spent legendary actions at the start of its turn.
Movement. The Creature can move as a free action, additional to the movement on its turn.
Claw grab. The bird can snatch at a target within 10ft they have to make a dex save (DC:15) or be grappled and restrained by the creature
Wing Attack (Costs 2 Actions). The Bird beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 10 (2d6+4) bludgeoning damage and be knocked prone. The Bird can then fly up half its movement speed if unrestrained.
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