Special Trait Name. Immortal
Spellcasting. Anent Franks is a 30 - level fighter. His fighting ability is [20] . Franks is a world class fighter due to his immortal life span.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +200 to hit, reach 7 ft., Hit: 15 (2d10 + 50) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +50 to hit, range 100 ft. Hit: 10 (4d10 + 50) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Smash grabs and crushes anything in arms reach. players must roll an agility saving throw of 10 or higher to escape. If the roll is over 10 then the player takes 2 damage and can run away. If the player fails then they take 5 damage every round until they escape.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The entity that is Agent Franks began in time immemorial as a fallen angel. The spirit made a bargain with a God which allowed the spirit to remain as long as it protected humanity and fought monsters, the spirit was able to find a body in the form of a flesh golem powered by the Elixir of Life. In subsequent years, he became a ranger hunting down everything HE sees as evil or a threat to the realms of men.
Abilities
Franks is incredibly strong and durable. Due to his essential spiritual nature and knowledge of the Elixir of Life, he is immortal and nearly unstoppable. Monthly injections of a special serum into his eyes allows him excellent low light vision. He has brain tissue in his spine, allowing him to survive with no head. His ribcage is fused bone that leaves no gaps and acts like a Kevlar plate underneath the skin. He has 2 hearts for better blood flow and oxygen to his muscles. He has the ability to shut down one of those hearts and all non-vital organs in order to hold his breath underwater for an extensive period of time.
Frank's can sustain catastrophic damage to his body and even complete separation of most of his limbs and not only will he survive but in most instances is still capable of continuing the fight. Thanks to the elixir of life, Frank's can have any body part replaced regardless of blood type or other medical compatibilities needed for the average human.
Appearance
Franks is a large, muscular man. He typically wears sun glasses to conceal the fact that his eyes are different colors (one eye is blue, the other brown). His left hand has a "HATE" tattoo. However, due to the nature of his body, his appearance can change as body parts are switched out as they are damaged.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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